Collaborated with PMs, UIUX designers, game designers, content designers and engineers to ideate UX enhancements for new features in the next release of the role-playing game Harry Potter: Hogwarts Mystery.
Envisioned end-to-end user flows and defined interfaces for new and existing features in (bi)weekly design sprints and kickoff meetings.
Led theme-related or function-oriented UI modifications and feature revamps (See the list of projects I've done on the left), optimizing cluttered areas to create more intuitive game flows. This simplified game controls and decreased implementation time by 2.3%.
Constructed a more intuitive and engaging gaming experience in the next release, which achieved 82+ million users and #1 ranking in 40+ countries.
6.2022 - 04.2023 | Game Industry
UIUX Design Intern - UIUX Design Part-time
SF UIUX Team | San Francisco, CA
BY7 Navigation & World Map| 6 Weeks
Magical Creatures v3 | 3 Weeks
Quest & Daily Planner Spec v3 | 8 Weeks
BY7 Friendship & Romance Spec | 4 Weeks